Category Archives: tochris

tochris 1.67

This isn’t qfusion-related news. I released a new version of my q1-based engine, tochris. Not too much new, but I felt like releasing it anyway. Here”s the list of changes: – new visibility check algorithm for static entities, they cause much less overdraw than in 1.66 – corrected frames timings in framegroups (software) – removed [...]