qfusion r6

…hits the streets.

Here's a short list of improvements:

- Stable linux port

- Dedicated server builds

- Support for movingrotating mirrors and portals (type 'devmap rotmirror5' for demonstration)

- Optional Ogg Vorbis playback support for background tracks (see http://www.xiph.org for needed libraries)

- Updated SKM format support

- Engine can now pack lightmaps into big textures to minimize texture binding

- Improved networking protocol, 'dumped unreliables' are not likely to happen now

- Highly reduced memory usage

- Added support for 'ifendif' commands to q3a shaders and HUD scripts

- Extended HUD scripts syntax

- Added suppport for cubemapping

- Reworked rendering backend, can now merge up to 8 shader passes automatically (the actual limit depends on the video card used)

- Reworked filesystem, takes much less memory and reads faster from .pk3 files now

- Fixed fog on rotating entities

- Fixed a nasty memory bug in cgame module

- Fixed a bug when pressing ESCAPE several times during loading could crash the program

- Misc bugfixes and improvements

Also, SKM converter has been updated to keep it up-to-date with r6.

Just as always, you can find the latest releases on the right side of this page.

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