…hits the streets.
Here's a short list of improvements:
- Stable linux port
- Dedicated server builds
- Support for movingrotating mirrors and portals (type 'devmap rotmirror5' for demonstration)
- Optional Ogg Vorbis playback support for background tracks (see http://www.xiph.org for needed libraries)
- Updated SKM format support
- Engine can now pack lightmaps into big textures to minimize texture binding
- Improved networking protocol, 'dumped unreliables' are not likely to happen now
- Highly reduced memory usage
- Added support for 'ifendif' commands to q3a shaders and HUD scripts
- Extended HUD scripts syntax
- Added suppport for cubemapping
- Reworked rendering backend, can now merge up to 8 shader passes automatically (the actual limit depends on the video card used)
- Reworked filesystem, takes much less memory and reads faster from .pk3 files now
- Fixed fog on rotating entities
- Fixed a nasty memory bug in cgame module
- Fixed a bug when pressing ESCAPE several times during loading could crash the program
- Misc bugfixes and improvements
Also, SKM converter has been updated to keep it up-to-date with r6.
Just as always, you can find the latest releases on the right side of this page.
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